Behind You (Flash Fiction)

It is standing right behind you.

It is always standing right behind you, or near you. It is taller than you, and its head hangs down over yours. Mouth gaping, tall, boney limbs dangling. Sockets empty and fixed on you, always.

It inhales, little by little and exhales, bit by bit. You sometimes feel a touch of air sweep over the skin of your neck, and you turn.

There is nothing there, ever.

In the night, it looms beside your bed. Staring at you and staring at you and staring at you as you sleep and wander into a state of restful unconscious, fooling yourself into security and safety.

It regurgitates your nightmares.

When you are traveling alone, it is sitting beside you. Your eyes on the road, its sockets fixated still, in the direction of your being. You think nothing of it, because your ignorance gives you piece of mind.

Its head is crooked to the side.

In the night, when you wander your residence, it is lurking close behind you. It thrives when the sun is absent, and feeds off the dimness that falls over your home. The shadows cast by objects within your residence are just more places for it to breed.

It reaches out to touch you, but you always take a destined step forward.

And when you find yourself in the most lonely of states, without companionship, without family, without friends to bring warmth in an empty space with no pounding heart but your own, that will be when you turn around and you see it.

The thing that stands behind you.


The Scarecrow Ball (Flash Fiction)

One of the first Flash’s I ever wrote, got published in my college’s Flash Fiction journal! Thanks for reading (: 

Every year, about this time when the crops don’t need guarding, the ballroom is emptied and the spider webs are swept clean. The scarecrows from nearby farms get together with their scarecrow families and help each other off of their wooden posts. It hurts a lot to pull each other from the stakes, and screams of pain echo out into the night, but they know it will be worth it.

The ladies help each other with their dresses and fix up their stitches. The crows had picked at them through the summer, not frightened by their visage. They would do the best they could, but sometimes their faces ended up lopsided or dented.

The men steal the farmer’s nice clothes at night. They slip into the farmer’s bedroom, sneaking towards his drawers and the closet in search for a nice suit or bowtie. Sometimes, the scarecrows find nothing, and they get angry, so they strangle the farmer and his wife in their sleep. After that, they leave the bodies (because no one would suspect a scarecrow) and they check the next farm for nice clothes.

Once they are dressed, the scarecrows walk with each other, hand in hand to the ballroom. It’s an old abandoned building off the side of the road, and no one uses it on this night, because they know the scarecrows might be having a party in there, and humans are not invited.

The lights and lanterns are hung up inside the room, but they have to be cautious when handling fire. There is a big circular dance floor, and the scarecrows spin and twirl with each other to the sound of silence. There is no music at this kind of thing, scarecrows cant play instruments and they don’t have a radio, but they don’t mind. They are happy in each other’s arms, just spinning and moving and jumping around freely, for only one night.

When the rooster crows, they know its over. The scarecrows stumble back to their posts, kiss goodbye and hug their children. The light of the morning shines on them, and they stick the stakes through their holes, bleeding sometimes near the bottom. They wince in pain, but they know it’s their job, so they endure.

They endure because they know in a year from now, if they haven’t been torn apart or burned alive, they will be able to dance freely again.

Space V.S. The Mind: The Horror Stories

Space, an unknown universe with twinkling stars and planets, with hidden monsters, terrors and secrets left for explorers to discover, and perish from. The player is left to float helplessly along, in space.

The mind of a psycho, with nightmares and mixed memories from murder victims blended together to make a gruesome shake for the player to consume. Suck on that, suck it good. Enjoy it.

When playing through games like Dead Space and The Evil Within, it is easy for players to focus on the gameplay and the scares that the game has ready for them, but sometimes the stories behind the games are disregarded. The horror and gameplay can drown out what is really going on with the characters and the plot.

Personally, my dream is to write fiction for video games someday, so I am one to focus on the story, the characters, the plot, the twists, the climaxes and the resolutions behind a video game. A video game is a story, each one has one, and I just love to dissect them.

As I compared characters earlier, I wanted to compare stories. Dead Space and The Evil Within both have very interesting plots accompanied by a cast of characters that will keep you motivated to play. In this case, it is harder for me to pick a “winner” because I was fascinated with both stories and how they panned out.

The Dead Space series may have more going for it currently, because it is just that, a series. Dead Space has three games, with a story that takes you on a thrill ride through space. We follow the protagonist, Isaac, as he battles his memories of his long lost love, who was lost to this horrible alien deity worshipped by those that became possessed.

Now that was a mouthful.

As you play along, you discover not only horrible monsters that make for wonderful battle sequences, but you realize how those monsters came to be, and who they really are. There are three games total, so there is much to discover behind the story itself (Especially in Dead Space three. Shit goes down).

Now The Evil Within has a wonderful story too, but it was harder to follow. It was interesting to see how the writers of the story hid certain things away, and how they slowly unraveled into a plot of madness, but I think it did a little too much hiding. It was difficult for me to follow, and I was constantly asking myself, “what the hell is going on right now?”

Not to say this means I did not enjoy it, of course I did. Especially the last few chapters, when things were wrapped up, for the most part. There were still questions to be asked, maybe not for all, but for me.

I don’t want to give away too much for those who haven’t finished the game yet, but I recommend players take time to understand the story and what happened within the plot. It is interesting, but still, puzzling.

I am hoping The Evil Within is continued with at least two more games, just like Dead Space, so the story is cleared up a bit more. As it is now, even with the confusion, it works.

I just want more, I’m greedy like that.

I think we are tied!

The Evil Within – 1, and Dead Space – 1.

I love them both, this is harder than I thought.


Weight (Flash Fiction)

I wanted to share some of my flash fiction with you. I tend to write horror, or haunting pieces with imagery. I also use personification a lot. Here is a piece called “Weight.” 

Creaking under the weight of the house, our branches ached. No one warned us of the metal bolts and nails that would be pounded into our veins. The wind used to come as cooling, breezes, a relief to us. Now every gust made only the ends of our limbs tingle, as our bodies were stuck still under this new responsibility.

We felt the heaviness, but we did our best not to fall.

We had heard the children talking under us, and we remembered their father’s promises. Then the metal ladders came, and the truck bed filled with pieces of our fallen brothers. We wanted to cry for them, even topple over and crush their murderers, but it was not our place.

They smiled, and pointed, commanding their father’s on what they wanted. We felt the warm bodies in our lower limbs, calloused flesh running down our sides. They jumped on us and climbed like primates through the mazes of our bodies. We shook only in the wind, we never shook on our own.

The hammering and the pounding would last from morning till dusk, and when it was over and the last of the nails had been shoved through our bodies, we felt the burden on our shoulders. The children would climb up their dingy little ladder, and look down through the windows of the small hut in our arms. They would scream and laugh and we heard every sound.

One afternoon, when the sun was its hottest, the children talked about the end of the world. They talked about how if anything awful were to happen, they would be safe in the house in our arms.

They didn’t know we would collapse under their weight in two weeks.

Space V.S. The Mind: Isaac and Sebastian, Survivors of Horror!

For the longest time, the Dead Space series was my “go to” for horror games. It’s atmosphere plunges you into the depths of space, alone (at least in the first and second game) and surrounded by hideous abominations.

Since the first Dead Space game, it was obvious they were getting better and better. The second one was my personal favorite, mainly because of the chapter that takes place in the school (I hate school, and they made is creepy AF with exploding babies…)

The third game was given a twist of co-op, which came with a debate if it was going to be as scary or not. I played through it with my boyfriend and he can attest, it was just as scary, at least for me.

But now, a new horror arose last month. As I have talked about in earlier posts, The Evil Within has been a thrill ride through the mind of a psychotic, human dissecting mental patient.

I adored it.

I couldn’t put the thing down, just like I couldn’t put Dead Space down. Which got me thinking about my poor, neglected Dead Space. Since The Evil Within came around, I have pushed away my promise of going back through the series.

Isaac, I have not forgotten you!

I thought it would be interesting to hold up two of my favorite games, side by side, and see what comes of it.

The Hero of Horror: Isaac v.s. Sebastian





Two protagonists thrown into horrible worlds with back stories all their own. Who is better?

Personally, both Isaac from Dead Space and Sebastian from The Evil Within are great characters to play as, but in this case, Sebastian tends to be the more interesting one.

I feel so terrible for saying that, my poor Isaac! I have grown so attached to thee from playing all the games, but you are just too…good!

Sebastian has faults. We find out these faults through the clever use of collectables and notes from his journal. We go through Sebastian’s life story, and read his journal entries about his falling in love, his daughter, his wife going missing, and his drinking problem. This makes him a very rounded character, and it let’s the player in on who they are actually playing.

As a writer, I want to read those things about the character. Unfortunately, the Dead Space games did not do the same. I love Isaac, don’t get me wrong, but does he have any faults? None that you get to discover through personal journal articles. He is a good guy, who was in love, and is thrown into an unfortunate situation, which is exactly the type of thing a good story shouldn’t do.

In school, I’ve been taught to never make an “all good” character, and Sebastian is a great example of an interesting protagonist with memories and hidden faults all his own (not to mention his angst attitude towards everything).

Now don’t get me wrong, again I feel the need to defend Isaac. He isn’t perfect either, but if we are comparing who I would rather play as, I think I would choose Sebastian.

I am so sorry Isaac, truly I am.

Also, if we take in to count the atmosphere of the stories and the games, we see a difference. Isaac is armored, with a space suit and space weapons and spacey spaciness, while Sebastian on the other hand is had nothin’ but his suit and tie paired with his trusty handgun (and other weapons you find along the game). My point is, there is a difference between Isaac being more equipped, and Sebastian being ill-equipped, making you feel more helpless as Sebastian (an adrenaline rush of feeling) and more badass as Sebastian as well (when you take down a horde of haunted with just your handgun and the environment around you).

So far, Dead Space – 0, The Evil Within – 1 (I absolutely hate myself for giving Dead Space a 0. It has a lot more going for it, as we will find out).

More to come!


My Evil Adventures Part 2: Insanely Insane

And all of a sudden, I realized I was insane. 


Beacon Mental Institute, the perfect setting for a perfect ending.

I finally finished the pleasurable nightmare! It was horrifying, it was terrible, it was wonderful ❤ I cannot say that I walked away from the game with complete understanding of what the hell just happened, but I was indeed satisfied.

The story has a way of telling itself to you through jumbled up action and cut scenes, some of these make chronological sense, but most the time Sebastian, our protagonist of sorts, is thrown around into unparalleled universes.

It’s a wonderful change of pace from a game that makes sense and has the story fed to you. But maybe I just like a taste of the insane.

I was also surprised to find the ending “battle” was a series of events, and the final “monster” that you face was not that difficult. Was I upset by this? No! I couldnt be, not with all the cool fight sequences and cinematic splendor that went into the final battle against Ruviks creation, made from his murderous insanity. I did take one look at the final monster, gave a huge “SUPER NOPE,” but decided to face the thing and find out some sort of explanation behind the story.

 I have come to love the insane. 

The Evil Within plays a lot on human imagination, nightmares, and fear, almost making you feel like an insane person yourself. We learn that throughout the story, you are trapped in a horrid world our enemy, Ruvik, has created. In this way, you are like a toy, and he is changing the world around you, along with the minds of the victims Ruvik is using.

There are so many parts of the game in which I feel helpless, and that is just part of the fun! It’s not such a simple game, not one just for playing, but one to struggle through, take your time at, and enjoy.

Take in those settings, they are so on the spot and detailed, the game is constantly beckoning for you to return and relish in those.

In the end, what I am saying is, play it.


evil brain

My Evil Adventures

Seriously…this bitch.

As I move forward slowly, listening to the echo of my footsteps, I have to tear myself away from where I really am. If I dwell on it too long, it becomes clear that I may die. I am not safe, there is always something behind every wall, always something above me, below me. behind me…

I crouch, low to the ground and turn so that I can see clearly the path in front of me. I am in an abandoned building, like an office of some sort. A hospital? Maybe, but all I know is that I have to move forward. Those undead, deformed people I met by the docks, perhaps more of them were waiting for me ahead.

The halls leave me with a feeling of claustrophobia, though I have never been that way. I hug the walls, and stop suddenly.

Ahead of me, down the end of the hall is a room with limbs, blood, a body…

The horrific scene is left open, just waiting for me to approach. I brace myself, and inch forward slowly. I cannot believe how quiet it is. The building is silent, I am silent, except for my breathing and footsteps that echo and echo and echo…

My heart is beating faster now, and I feel as if I am about to give a performance, a speech, a presentation, or put on a show for millions. My nerves have me all worked up, and I realized the dark situation, is in fact a trap.

I take a destined step forward and out of the body, a scream that makes my ears ring erupts. Gruesome splatters of blood pour from the body, as elongated arms and limbs claw out of the corpse, revealing a long haired deformaty crouching and panting, moving towards me…

“NOPE.” I paused the game. The image of what most distinctly reminds me of the grudge is left on my screen, and Sebastian’s emotionless face turned the other way since I had started to run.

Yes, I had started to run, whats it to you? What?  You would have fought the bitch? Not if you had heard her scream like I did, and in my Turtle Beaches none the less. No, I was out of there man. Or at least I needed a minute to catch my breath.

I can tell you all, that was the most I had ever jumped at a game. Not even Dead Space brought me to scream right back at the game, which I did. I had 99 problems, and a long haired, deformed bitch was one.

So beautiful, yet terrifying. This game is completely immersive with the most awesome setting I have ever seen.

As an avid horror fan, I went to my local Gamestop at midnight, my enthusiastic boyfriend right by my side, to get this game for my birthday. I had been anticipating it, but it was not what I expected. It has been scarier, more detailed, and bigger than anything I imagined it to be.

Of course, like any game, it has its faults, but i’m not really in the mood to talk about faults tonight.

The setting is one of my favorite parts of the game. Every chapter takes you somewhere new, from forests to abandoned buildings, to churches, to dungeons all the way to my favorite so far, a Victorian style mansion. The Evil Within transports you into the nightmare the game developers have created. With jump scares specifically planned just for the player, and disgusting creatures that will creep into your mind at night, The Evil Within was what I had been waiting for since Dead Space was my “go to” horror series.

I will post more on my precious Evil Within once I have finished it. Currently on chapter 11, I plan to be done and reflect on the story and any other thoughts as soon as work and college will let me.

So far though, grade A horror survival.

Except for SpiderLady. Dat bitch doe.